Lol I haven't worked on this for a while but after some inspiration from Carl I decided to pick it up again. Plus, I got Crisis Core recently, which equals two things: Inspiration and the disability to shorten my game down to CC from now on. Or maybe Cosplay Crisis can be CC and Crisis Core can be CC:FF7? Who knows *shrugs*.
I decided to go back to a previous build of Cosplay Crisis (basically the one without limits screwing everything up) and clean it up to get it working properly. I can survive without limits, especially since I just create my first Debug map. Hoho.
But on another note, I don't think I mentioned that I've lengthened the demo out to include going on a plane and stuff? In order to get to the National Cosplay Day (which is confirmed to be in Japan in the Cosplay Crisis School Yard manga) they need to catch a plane. Plus Levi and Kumo go out for coffee.
It's been really great to be able to go through a battle and not have stuff error when I use items, and be able to use Materia for the first time in 3 months! XD XD XD.
With the way I'm working on CC currently I SHOULD be able to release a demo very, very, very soon. I'm deadlining it to my birthday, ok?! That way, I should probably get it done! Hopefully.
I don't feel like spriting at the moment, I've been tired for the last couple of days due to over-playing Crisis Core. I was up to five in the morning on Thursday O.O. However by tomorrow I should have the next page of CC:SY published and Miri's defense and down poses done. They're just about all I need to finish for her, then I can worry about Levi.
If you want to read the comic, check the Arts section of Creation Asylum www.creationasylum.net OR check out my DevArt page: http://sorceresskyrsty.deviantart.com/
Also, anybody know of a FF7 Limit Break system that DOESN'T conflict with Materia and DOESN'T require the SDK? Because I'm almost considering just using the KGC Desperation Attacks script I'm using for LOTSL.